Learn to checkmate in chess in one move, and win the fun way for absolute beginners with 100 hands-on interactives. By solving the puzzles in this ibook, you will sharpen your skill to deliver checkmate when the right circumstances arises. You will also learn to anticipate the dangers to your king and so become a better chess player.
These problems are instructive and challenging for beginners. Non beginners might find chapters 4 and 5 useful for patterns they might not have seen before. Chapter 5 has checkmates given by castling, ep rule, pawn promotion, double check, pin, unpin, and even by a king move!
Written by a World FIDE Chess Master, it combines the best of multi-touch technology with expert chess knowledge to create a unique chess learning experience.
Multi-Touch Chess Kid stands for “Interactive Chess for a Beginner”. This book is suitable for ages over 9 years old. Kids younger than nine should have some supervision in order to get the most out of this multitouch book.
Playing chess allows kids to develop creative thinking. The rules of chess are pretty easy to learn. Kids as young as four can learn to play chess.
If a picture is worth a thousand words, then an interactive is worth a thousand pictures. Don’t waste time trying to visualize chess concepts in your head. Simply engage with this system and master chess.
There are five chapters in the book and an appendix.
The first chapter, Checkmate Patterns shows the most common checkmating patterns in practice.
Chapter two is built upon the patterns of chapter one and gives basic checkmates.
Chapter three and four contains progressively harder checkmate problems. Chapter five is titled, Unusual Checkmates because checkmate is delivered in unusual ways.
The table of contents are shown below.
Checkmate Patterns
Basic Checkmates
Intermediate Checkmates
Advanced Checkmates
Unusual Checkmates
Appendix on Chess Notation